C.E.L.L.
The Booth => X-Sample => Topic started by: Mr Bad Monkey on June 11, 2010, 12:14:32 PM
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stond op ragga-jungle.com
Sow presents the production bibble
This is the most important part of producing... without this information your better off not producing. I dont know what you know but this is very helpful chart to use. There are many out there and there is no such thing as only one way to eq you just have to feel it out. Follow these guidelines and your beats n bass will sound better. Also remember not to boost to much and always cut out 50-0 on your kick drums eq... that room is for the baseline. Also on say a snare cut out anything less than 100 hz this keeps room again for other stuff, whatever frequencies your not using always cut them out. Hope this helps you. If you need anything else hit me up here. Or have any questions. I held myself back for years not knowing this information. Just make sure n eq all your instruments for a much cleaner sound. Also i can give you sample packs of shit. Ez
PART I – Instruments and EQ
Kick Drum
Any apparent muddiness can be rolled off around 300 Hz. Try a small boost around 5-7 kHz to add some high end.
60-100 Hz ~ Adds bottom to the sound
100-250 Hz ~ Adds fullness
250-800 Hz ~ Muddiness area
2.5 kHz ~ Slap attack
5-8 kHz ~ Adds high end presence
8-12 kHz ~ Adds hiss and rattle
Snare
Try a small boost around 60-120 Hz if the sound is a little too wimpy. Try boosting around 6 kHz for that 'snappy' sound. Snares are often the driving force of dnb and they take on so many forms that it really comes down to "time spent" here. Experimentation is the key... but here are general guidelines:
220-260 Hz ~ Fatness
5 kHz ~ Crispness
6-8 kHz ~ Adds presence
Hi hats or cymbals
Any apparent muddiness can be rolled off around 300 Hz. To add some brightness try a small boost around 3 kHz.
200Hz ~ Clank or gong sound
250-800 Hz ~ Muddiness area
1-6 kHz ~ Adds presence
6-8 kHz ~ Adds shimmer and clarity
8-12 kHz ~ Adds brightness
Rack Toms
240 Hz ~ Fullness
5 kHz ~ Crack / smack attack
Floor Toms
80-120 Hz ~ Fullness
5 kHz ~ Crack / smack attack
Bass Guitar
Try boosting around 60 Hz to add more body. Any apparent muddiness can be rolled off around 300 Hz. If more presence is needed, boost around 6 kHz. Most of this will apply to any bassline.
50-100 Hz ~ Adds bottom end
100-250 Hz ~ Adds fullness
250-700 Hz ~ Muddiness Area
700-1000 Hz ~ Pluck sound
2.5 kHz ~ String noise / pop
3-6 kHz ~ Adds presence
6-8 kHz ~ Adds high-end presence
8-12 kHz ~ Adds hiss
Vocals
This is a difficult one, as it depends on the mic used to record the vocal. However...Apply either cut or boost around 300 Hz, depending on the mic and song. Apply a very small boost around 6 kHz to add some clarity.
100-250 Hz ~ Adds 'up-frontness' / boom
250-800 Hz ~ Muddiness area
2-6 kHz ~ Adds presence
6-8 kHz ~ Adds sibilance and clarity
8-12 kHz ~ Adds brightness
Piano
Any apparent muddiness can be rolled off around 300 Hz. Apply a very small boost around 6 kHz to add some clarity.
80-120 Hz ~ Adds bottom
120-250 Hz ~ Adds body
250-1 kHz ~ Muddiness area
2.5-5 kHz ~ Adds presence
6-8 kHz ~ Adds clarity
10 kHz ~ Crisp attack
12-14 kHz ~ Adds hiss
Electric guitars
Again this depends on the mix and the recording. Apply either cut or boost around 300 Hz, depending on the song and sound. Try boosting around 3 kHz to add some edge to the sound, or cut to add some transparency. Try boosting around 6 kHz to add presence. Try boosting around 10 kHz to add brightness.
200-250 Hz ~ Adds fullness
250-800 Hz ~ Muddiness area
2.5 kHz ~ Adds bite
5-8 kHz ~ Adds clarity
8-12 kHz ~ Adds hiss
Acoustic guitar
Any apparent muddiness can be rolled off between 100-300 Hz. Apply small amounts of cut around 1-3 kHz to push the image higher. Apply small amounts of boost around 5 kHz to add some presence.
80-120 Hz ~ Bottom end
120-250 Hz ~ Adds body
2.5-5 kHz ~ Adds clarity
8-12 kHz ~ Adds brightness
Horns
There are many types of horns and EQ will affect each in drastically different ways. Here’s a few common EQ affects for most types of horns.
120-240 Hz ~ Fullness
5-7.5 kHz ~ Shrillness
Strings
These depend entirely on the mix and the sound used.
50-100 Hz ~ Adds bottom end
250 Hz ~ Adds fullness
250-800 Hz ~ Muddiness area
1-6 kHz ~ Sounds crunchy
7.5-10 kHz ~ Scratchiness
11-14 kHz ~ Adds brightness
PART II – Frequencies and Domains
50 Hz
1. Increase to add more fullness to lowest frequency instruments like foot, toms, and the bass.
2. Reduce to decrease the "boom" of the bass and will increase overtones and the recognition of bass line in the mix. This is most often used on bass lines in Rap and R&B.
100 Hz
1. Increase to add a harder bass sound to lowest frequency instruments.
2. Increase to add fullness to guitars, snare.
3. Increase to add warmth to piano and horns.
4. Reduce to remove boom on guitars & increase clarity.
200 Hz
1. Increase to add fullness to vocals.
2. Increase to add fullness to snare and guitar (harder sound).
3. Reduce to decrease muddiness of vocals or mid-range instruments.
4. Reduce to decrease gong sound of cymbals.
400 Hz
1. Increase to add clarity to bass lines especially when speakers are at low volume.
2. Reduce to decrease "cardboard" sound of lower drums (foot and toms).
3. Reduce to decrease ambiance on cymbals.
800 Hz
1. Increase for clarity and "punch" of bass.
2. Reduce to remove "cheap" sound of guitars
1.5 kHz
1. Increase for "clarity" and "pluck" of bass.
2. Reduce to remove dullness of guitars.
3 kHz
1. Increase for more "pluck" of bass.
2. Increase for more attack of electric / acoustic guitar.
3. Increase for more attack on low piano parts.
4. Increase for more clarity / hardness on voice.
5. Reduce to increase breathy, soft sound on background vocals.
6. Reduce to disguise out-of-tune vocals / guitars
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heel interessant, kmoe daar dringend eens meer mee bezig zijn, alles schoon afstemmen op elkaar vind ik nog het moeilijkste van heel het producen :)
eens gelezen in interview met snares dat ie bij al zn geluiden constant de eq verandert
daarmee dat zo perfect klinkt altijd :mrgreen:
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thanks, interessant idd.
Ik overwoog onlangs nog de vraag hier te stellen welke frequenties belangrijk zijn bij welk type "geluid".
Vond er niet veel over terug...
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thanks, interessant idd.
Ik overwoog onlangs nog de vraag hier te stellen welke frequenties belangrijk zijn bij welk type "geluid".
Vond er niet veel over terug...
dan google je niet goed :) :P kunt ook zo'n "grafiekskes" vinden en afdrukken... 'k heb dat gedaan en dat hangt in mijne studio en ik kijk daar nooit naar :lol:
i hate eq'ing :oops:
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http://junglist.dzion.ca/Frequency_ranges.pdf (http://junglist.dzion.ca/Frequency_ranges.pdf)
:hippy:
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Wow, zieter handig uit, merci!
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nice one
ik was eigelijk al opzoek naar zo iet als dit waar ik gewoon kon checke waar k da et best kon doen
thx aap :respect:
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schoontje! :respect: kga da ier zeker is goe doornemen en toepassen
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cheers
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http://www.scribd.com/doc/11995844/Guide-to-Mixing# (http://www.scribd.com/doc/11995844/Guide-to-Mixing#)
die laatst eens heel doorlezen, superhandig!!
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hier nog een interessante link: http://eqchart.com/ (http://eqchart.com/)
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:respect:
allemaal uiterst handig!
ben daar sinds zeer kort me ook eens mee bezig gaan houden en't loont echt wel de moeite.
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'k Dacht da gij breakcore maakte :whistle:
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'k Dacht da gij breakcore maakte :whistle:
neuh,
ik houd me vooral bezig met Juke, Trap en Hoomii (mongoolse keelzang) :up:
http://www.youtube.com/watch?feature=player_embedded&v=VTCJ5hedcVA# (http://www.youtube.com/watch?feature=player_embedded&v=VTCJ5hedcVA#)
Maar ik snap de verwarring ;)